It just fills up the bin with dorks as quickly as possible and abuses that mostly to make free weenies and wildly undercost fatties. So what is this deck? What is it doing and given all the problems with it I just stated, why? It started out life as a dredge deck in design and wound up being much more of an undergrowth deck. Most of the cards in this list are far too low powered an narrow to ever be in a drafting cube and trying to force them in would be madness! Lastly the mana for this deck is so demanding that you are going to really struggle without the premium lands and that is going to be incredibly hard to achieve in any sort of draft of cards. A Leyline of the Void is probably just game over if you follow it with anything at all. A Tormod's Crypt is going to savage this list pretty hard. Or indeed in a draft where information is a thing. Mainly it is going to really struggle in a constructed event where any sort of sideboards exist. The deck has limited interaction which doesn't greatly help it but it has bigger problems than that. I just don't see the occasion you can build or draft this kind of deck and have that be a good plan. While this deck might have been good it doesn't seem useful for anything much. Although I made a functioning deck I wound up massively culling all bar one of the dredge cards and wouldn't feel like it was missing much if the last one went as well. I still haven't but I have made the first bits of progress towards such ends. Dredge cards get used here and there but I have never made or seen a successful cube dredge deck in that style. There isn't the redundancy for such things and it would be wildly inconsistent as a result of just having singleton copies of the payoff and synergy pieces for lists like they have in vintage and legacy. *You may use a Summoner's Pact to retrieve a Protean Hulk card from your library.I have never really managed to get a good cube dredge deck, which isn't a huge surprise. With all four Disciple of the Vault cards in play, you deal thirty-two damage to your opponent. Due to Disciple of the Vault's effect, whenever an artifact is placed into the Graveyard from play, you may have target opponent lose one life. Since no mana was paid for the converted mana cost of "X" on the four Shifting Wall and the four Phyrexian Marauder, they will all be placed in the graveyard. First retrieve four Disciple of the Vault cards, then continue with four Shifting Wall cards and four Phyrexian Marauder cards. Once Protean Hulk is placed in the Graveyard, it's ability activates, allowing you to search for any number of creature cards with a converted mana cost six or less, then you must shuffle your library. Protean Hulk is placed on the battlefield and then placed in the Graveyard, since you do not pay for Protean Hulk's reduced casting cost from Flash's effect. Use both mana to play Flash.* With Flash, place Protean Hulk in play. Follow this up with tapping Gemstone Caverns for one blue mana. Once either one is removed from the game you add either one red or one green mana to your mana pool. The cost for Gemstone Caverns means you remove a card from your hand from the game choose either, Simian Spirit Guide or Elvish Spirit Guide. As your opponent plays a land you are also allowed to play Gemstone Caverns (actually before but whatever) and Gemstone Caverns receives one luck counter. An ideal hand would be: Gemstone Caverns, Simian Spirit Guide or Elvish Spirit Guide, Flash, Protean Hulk, Lotus Petal, Summoner's Pact, Street Wraith, Street Wraith. In this case you would have eight cards to continue play. Turn by turn - If you win the dice roll or coin flip to start or draw, choose to draw. The deck made famous by YouTube that ends the game on turn zero.
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