Cloches are very difficult to get though, so hold onto those at all times. if you have 3-5 of each, that should be more than sufficient. The only items you may want to regularly destroy to save space, are three of the containers: the Empy pitcher, the Baking tray, and the Empty pot. However, as vegetables are at the root (☺) of a lot of recipe chains and therefore in high demand, this will probably happen rarely. It is therefore a very efficient way of storing excess vegetables. There is one exception to this: creating the Vegetable medley requires the equivalent of 32 carrots and yields the equivalent of 35 carrots. Creating a Birthday cake however means you may be stuck with it for a long time due to low demand. A Slice of cake (level 5) for example replaces 16 cookies, and will still allow you to create Cakes (level 6) and Birthday cakes (level 7). They can be activated at any time during the 16 day event.įeel free to combine low level items to save space: the highest level items however will rarely be needed, so stick to one or two levels below that. Rewards: pick up any boosters, however leave the infinite lives ones until you actually need them. The grocery store resets at midnight GMT. In the grocery store, there is a daily bonus of 15 free energy for you to pick up. Therefore, you're best off using the extra energy immediately. Special energy bonuses can overcharge beyond 30, however this will stop regular charging as well. Playing levels in the main game will yield additional energy, between 8 and 12 per win. As recharging then stops, you should log into the game and use up your energy every 90 minutes. At a 3 minute recharge time per unit this means it fills up in 90 minutes. The maximum amount of energy stored is 30. If you need several of them for orders, you can move them to the bottom so they're easy to find between playing sessions. Organising your board will also make things easier: for example by keeping the box of groceries and the cupboard in the top left, and grouping the generators, containers and items that belong together in columns. When gaining chef's hats, regularly exit Secret Ingredient and open the scoring window from the main interface, as that's where you can claim bonuses (like rainbow blasts, coins etc). Then start fulfilling orders to increase your score (counted in chef's hats). This will make it easier to fulfill orders. If you have sufficient space on the board, it pays off keeping a couple of items of each level around when your generator of choice creates them on the side of the ones you need (for example the box of groceries creating both onions, apples and flour). ^ = if infinite, # items until rechargeįirst focus on clearing the board: generate items that combine with the plastic wrapped ones, this will free them and create space.Within this division, there is a smaller chance a higher level item will be created (for example Carrot or Toast with cheese). The % is the chance a certain line will be created (for example Onion, Apple or Flour). The (re)charge time is the waiting time before use, after creating a generator, or exhausting an infinite generator. An exception to this is the cupboard, which mostly produces kitchen utensils and has about a 1 in 5 chance of generating an oven mitt or chef's hat. which ones come out is random but usually an equal chance for each type, and they come out in sets of the same type. An example is the bag of groceries, which can create dough, a fruit or a vegetable. Some generators can create multiple types of items. How many items a generator can create seems to vary, at least for some types (bag of groceries has been observed to display this behaviour). A generator mostly creates level 1 items, but sometimes a level 2 or even a level 3 item.Ī generator is destroyed when the maximum number of items is generated, except for an infinite generator (Box of groceries and Cupboard) which will then start recharging. Containers need to be filled with the specified items to become a generator or item.Įach step requires two of the previous, so going from level 1 to level 7 may require as many as 2^6 = 64 level 1 items. Generators (marked with a blue lightning bolt) create items when tapped. Items can be combined into higher level items, or generators. Energy slowly regenerates, winning main game levels adds extra energy.
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